Files
omarchy_setup/hypr_config/monitors.conf
Marco Gallegos 7213738ae0 Add various shader effects for enhanced visual styles
- Implemented protanopia shader to simulate red color blindness.
- Added purple haze shader for a magenta tint overlay.
- Created retro glow shader to mimic old terminal text glow.
- Developed retro VHS shader to replicate VHS tape effects.
- Introduced saturate shader to increase color saturation.
- Added scanlines shader for a pure scanline effect.
- Created sepia shader for a vintage sepia tone effect.
- Developed soft contrast shader for reduced contrast viewing.
- Implemented solarize shader for a solarization effect.
- Added sunset shader for a warm orange/pink gradient.
- Created system meltdown shader to simulate overheating system failure.
- Developed technicolor shader for a classic Technicolor film look.
- Introduced thermal shader to mimic thermal camera vision.
- Added tritanopia shader to simulate blue-yellow color blindness.
- Created tritone shader for three color gradient mapping.
- Developed underwater shader for an underwater effect.
- Introduced vaporwave shader for aesthetic vaporwave colors.
- Added vibe-00s shader for a 2000s digital camera look.
- Created vibe-40s shader for a 1940s film noir aesthetic.
- Developed vibe-50s shader for a 1950s Technicolor cinema look.
- Introduced vibe-60s shader for a 1960s psychedelic color palette.
- Added vibe-70s shader for a 1970s warm, earthy film stock look.
- Created vibe-80s shader for an 1980s neon/Miami Vice aesthetic.
- Developed vibe-90s shader for a 1990s slightly desaturated, cool tones look.
- Introduced vintage film shader for a classic film look with vignette.
- Added vintage shader for a general vintage film look.
- Created warm tone shader to add a warm orange/yellow tint.
- Developed x-ray shader for an x-ray vision effect.
2025-11-14 19:49:59 -06:00

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# See https://wiki.hyprland.org/Configuring/Monitors/
# List current monitors and resolutions possible: hyprctl monitors
# Format: monitor = [port], resolution, position, scale
# Optimized for retina-class 2x displays, like 13" 2.8K, 27" 5K, 32" 6K.
env = GDK_SCALE,2
monitor=,preferred,auto,auto
# Good compromise for 27" or 32" 4K monitors (but fractional!)
# env = GDK_SCALE,1.75
# monitor=,preferred,auto,1.666667
# Straight 1x setup for low-resolution displays like 1080p or 1440p
# env = GDK_SCALE,1
# monitor=,preferred,auto,1
# Example for Framework 13 w/ 6K XDR Apple display
# monitor = DP-5, 6016x3384@60, auto, 2
# monitor = eDP-1, 2880x1920@120, auto, 2