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Add various shader effects for enhanced visual styles
- Implemented protanopia shader to simulate red color blindness. - Added purple haze shader for a magenta tint overlay. - Created retro glow shader to mimic old terminal text glow. - Developed retro VHS shader to replicate VHS tape effects. - Introduced saturate shader to increase color saturation. - Added scanlines shader for a pure scanline effect. - Created sepia shader for a vintage sepia tone effect. - Developed soft contrast shader for reduced contrast viewing. - Implemented solarize shader for a solarization effect. - Added sunset shader for a warm orange/pink gradient. - Created system meltdown shader to simulate overheating system failure. - Developed technicolor shader for a classic Technicolor film look. - Introduced thermal shader to mimic thermal camera vision. - Added tritanopia shader to simulate blue-yellow color blindness. - Created tritone shader for three color gradient mapping. - Developed underwater shader for an underwater effect. - Introduced vaporwave shader for aesthetic vaporwave colors. - Added vibe-00s shader for a 2000s digital camera look. - Created vibe-40s shader for a 1940s film noir aesthetic. - Developed vibe-50s shader for a 1950s Technicolor cinema look. - Introduced vibe-60s shader for a 1960s psychedelic color palette. - Added vibe-70s shader for a 1970s warm, earthy film stock look. - Created vibe-80s shader for an 1980s neon/Miami Vice aesthetic. - Developed vibe-90s shader for a 1990s slightly desaturated, cool tones look. - Introduced vintage film shader for a classic film look with vignette. - Added vintage shader for a general vintage film look. - Created warm tone shader to add a warm orange/yellow tint. - Developed x-ray shader for an x-ray vision effect.
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hypr_config/looknfeel.conf
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24
hypr_config/looknfeel.conf
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# Change the default Omarchy look'n'feel
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# https://wiki.hyprland.org/Configuring/Variables/#general
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general {
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# No gaps between windows or borders
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# gaps_in = 0
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# gaps_out = 0
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# border_size = 0
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# Use master layout instead of dwindle
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# layout = master
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}
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# https://wiki.hyprland.org/Configuring/Variables/#decoration
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decoration {
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# Use round window corners
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# rounding = 8
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}
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# https://wiki.hypr.land/Configuring/Dwindle-Layout/
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dwindle {
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# Avoid overly wide single-window layouts on wide screens
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# single_window_aspect_ratio = 1 1
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}
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